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Category: Virtual reality

OPLIN 4Cast #707: Reality is turning digital as the pandemic wears on

Posted in 4cast, and Virtual reality

Until recently, VR has widely been considered a niche purely for a specific type of gamer. In light of the COVID-19 pandemic, the technology is seeing more advancements and further adoption in other areas, outside of gaming. Oh, and AR (augmented reality, like Pokemon Go), has been getting a big boost, also.